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SyedMuhammad
T
Timmy
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[Base Actor] `:SetCullDistance` method
complete
T
Timmy
It would be nice to be able to control the cull distance of an individual entity, and prevent an actor from rendering when it's too far away from the camera
API design:
my_actor:SetCullDistance(min_dist?, max_dist?)
May 18, 2025
SyedMuhammad
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January 26, 2026
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SyedMuhammad
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January 12, 2026
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