Context: Currently, the way a character handles a weapon (the AimOffset / pose) is predefined and not easily customizable per weapon. For projects with a wide variety of weapon types, especially those that diverge from standard FPS/TPS handling (e.g. heavy weapons, dual-wield, magic staves, etc.), it would be incredibly useful to override the default AimOffset behavior. Proposal: Introduce support for defining a custom Handling Mode per weapon class or instance, allowing developers to override the default AimOffset used when the character equips a weapon.