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Game Ideas
Please add as much as context, details and use cases as possible!
This is important so we can prioritize it correctly and make the best design decisions based on your real needs!
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Menus & UI (49)
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Design & Art (2)
Game Feature (120)
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Scripting Feature (427)
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API Change (50)
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Docs (3)
Timers FireTimeout, FireInterval
Firing a timeout / Interval right away, calls the associated function (and resets wait time for the interval). Instead of having to ClearTimeout and call the function, nested functions without reference are annoying when you don't want to change them... For example when voting, there is a max voting time (With a Timeout) but if everyone voted, fire the Timeout that was going to start the next round.
3
2
[SceneCapture] Add support for Orthographic projection type
3
·
planned
3
[BaseActor] Add `SetHiddenInSceneCapture`
1
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planned
2
Add `Timer.Adjust`
Allow scripters to adjust the remaining time of a timer It would be more elegant to have it in the API, instead of deleting/re-creating the timer (it'll avoid having to pass the callback again too) API design: Timer.Adjust( iTimerID, iRemainingMs )
0
7
SetPreventTransmit
add API control to hide any character or entity for a certain player ,network blocking, disabling collisions and all logic automatically. My main motivation to get this feature is : Recreate my ESP based anticheat ( VigilantEYE ) that I created on garrys mod But there are other use cases : Bandwidth/Rendering cut: don’t send/render junk entities a client doesn’t need. Stealth/cloak mechanics: server-enforced invisibility. Scripted events: hide entities during cutscenes or triggers.
0
6
VOIP Sound Attenuation customization
Ability to modify the Sound Attenuation settings of the local voice chat (like Occlusion/Low pass filter frequency/etc...)
0
7
[Character] Add `char:SetSpeedSettings`
Allow to change the speed at which the character moves with different locomotion methods (without changing the animations speed like what char:SetSpeedMultiplier does) It would be cool to have the same parameters as char:SetAccelerationSettings
1
6
Foot IK
Having foot IK handled by the default character anim BP could be a very cool looking addition
1
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planned
11
Download server content via a CDN/Other server
Allow the possibility to download the server content via a CDN or anorther server than the one hosting the game. (or atleast the Assets).
3
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planned
23
Breakable Entities (Unreal Chaos Destruction)
Integrate breakable entities using Unreal Chaos
1
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planned
20
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