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Please add as much as context, details and use cases as possible!
This is important so we can prioritize it correctly and make the best design decisions based on your real needs!
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Menus & UI (49)
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Docs (3)
[Sky] Add :SetFogColor or add parameter to :SetFog
I'm suggesting 2 ways of doing it: Adding a new method :SetFogColor to set the color of the fog by passing a Color type value as 1st parameter. Edit :SetFog method to add a second parameter to set the color of the fog (still Color type) but optional. In my opinion, first one is better because you actually know what the method is doing, and it match with another method named SetVolumetricCloudColor.
0
3
[Viewport] GetFOV
Return the value set in client's video parameter "field of view" with ViewPort.GetFOV
2
8
Add KawaiiPhysics plugin
Adding KawaiiPhysics for clothes/hair in nanos would help a lot working on physics simulation
0
5
VOIP Sound Attenuation customization
Ability to modify the Sound Attenuation settings of the local voice chat (like Occlusion/Low pass filter frequency/etc...)
0
6
[Blueprint] Convert asset references to soft object refs
For example, passing nanos-world::SM_Cube to :CallBlueprintEvent would convert it into an object soft reference
1
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planned
4
Enable Audio Gameplay Volume Plugins
Enabling Audio Gameplay Volumes would help us create different sound effects based on the location on the map (such as reverb, attenuation, more occlusion etc.).
0
4
Download server content via a CDN/Other server
Allow the possibility to download the server content via a CDN or anorther server than the one hosting the game. (or atleast the Assets).
3
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planned
22
[Sound/Voice] Compute audio DFT
Ability to get the result of a DFT, based on the sound input + the required parameters (frequency range maybe?) returning a value depending on which part of the audio you're analyzing
2
3
Convert Color objet to string or table in `webui:CallEvent`
It would be nice to have the Color class supported in WebUI events from Lua to JS, by converting it on the JS side either to a "rgba(r, g, b, a)" string, or to a {r = r, g = g, b = b, a = a} table
2
4
Foot IK
Having foot IK handled by the default character anim BP could be a very cool looking addition
1
·
planned
9
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