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Game Ideas
Please add as much as context, details and use cases as possible!
This is important so we can prioritize it correctly and make the best design decisions based on your real needs!
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Menus & UI (49)
Loading Screen (4)
Settings (12)
New Game (6)
Find Servers (0)
Server (24)
CLI (0)
Console (6)
Vault (16)
Design & Art (2)
Game Feature (119)
Gameplay Change (7)
Scripting Feature (420)
Third Party Integration (25)
New Entity (15)
API Change (48)
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Docs (3)
Allow modifying texture for existing Static Meshes from the map
2
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complete
1
SetCapsuleSize not replicated on connection
If SetCapsuleSize is called on a pawn (serverside) and someone else joins afterwards, the capsule size of that pawn isn’t replicated.
4
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complete
1
Add aspect ratio near resolution in escape menu
Having the aspect ratio displayed before of after the resolution in the "video" settings tab would be great for scripters who want to test resolution accessibility quickly Like "1920x1080 [16:9]" instead of "1920x1080", and so on
1
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complete
3
Multi-channel VOIP
This would be useful for roleplay gamemodes where players use radios or make phone calls but can still hear people around them There should be a way to set a channel as spatial on a specific player, so people who are not in that channel can still hear it nearby, like a phone on speaker
2
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complete
9
Make the native Drag & Drop work in-game
Currently works in browser but not in-game
7
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complete
3
Remove the button
I have now launched the game. Need to add the feature: remove the button in Settings -> Key binding. Now tried to remove the Push to talk button. I don't have a microphone.
5
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complete
3
Enable RigLogic plugin
Enable RigLogic (3Lateral) plugin to work with facial animations
2
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complete
3
Add reason for closing connection when returning false on server event "PlayerConnect"
Currently, returning false on the event only return the text "server has closed the connection, you have been kicked!"
16
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complete
8
Add `Player` "VOIPChannelChanged" event
API design: Player.Subscribe("VOIPChannelChanged", function(p, iOld, iNew) end)
1
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complete
4
[Server/Client static classes] add `.GetLogLevel` function
Returns client or server log level, would be usefull to mark scripting prints as normal/debug/verbose based on the native configuration It would be easier to avoid polluting the console when not needed. Of course, it's possible to do without it, but I have the feeling that this would duplicate something that already exists, but which is not yet exploited by scripting.
4
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complete
3
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