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Please add as much as context, details and use cases as possible!
This is important so we can prioritize it correctly and make the best design decisions based on your real needs!
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Menus & UI (49)
Loading Screen (4)
Settings (12)
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Design & Art (2)
Game Feature (119)
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Scripting Feature (420)
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[Blueprint] Convert asset references to soft object refs
For example, passing nanos-world::SM_Cube to :CallBlueprintEvent would convert it into an object soft reference
1
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planned
4
Download server content via a CDN/Other server
Allow the possibility to download the server content via a CDN or anorther server than the one hosting the game. (or atleast the Assets).
3
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planned
22
Foot IK
Having foot IK handled by the default character anim BP could be a very cool looking addition
1
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planned
9
`+connect` launch option support
Add a launch option to directly join a server after starting the client ("+connect" for instance?)
1
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planned
5
Add "Fake Loading Delay" to settings
In the "Debug" settings tab, and similar to "Fake Packet Loss", but this option would add extra delay to the time it takes to load/join a server. Usefull to debug loading screens.
1
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planned
3
Disable auto join after Loading Screen
From issue: https://github.com/nanos-world/issues/issues/207
1
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planned
3
Add slot in skeletal mesh tag (CharacterSimple)
Adding the slot we define in the SkeletalMesh components tag would help a lot working with child skeletal mesh in blueprint/animbp
5
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planned
4
[Client] Add `PostTick` event
Add a clientside event that is called after the final tick phase
1
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planned
2
VSCode Official Extension
Official VSCode Extension to faster the scripting development.
5
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planned
32
Add a way to retrieve an actor by it's universal network ID
Currently, we can retrieve an entity's network ID, but there's no built-in way to find an entity using that ID It would be useful to have a function for this purpose, ideally it would make sense to have it as a Base Entity static function, but since that's a protected base class it's unclear what the best alternative would be from an API design perspective
1
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planned
5
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