nanos world
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Please add as much as context, details and use cases as possible!
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Menus & UI (48)
Loading Screen (3)
Settings (12)
New Game (6)
Find Servers (0)
Server (22)
CLI (0)
Console (5)
Vault (16)
Design & Art (2)
Game Feature (109)
Gameplay Change (7)
Scripting Feature (392)
Third Party Integration (24)
New Entity (15)
API Change (46)
WebUI (4)
Websites (6)
Store (2)
Landing Page (0)
Docs (3)
Console LogEntry return false to prevent
Return false in LogEntry event to prevent the message from appearing. Also prevents from saving in the log file ? Nanos world has some errors and warnings that we don’t want. Would be nice to be able to hide the intended ones. This seems a bit dangerous so maybe you can keep saving the log in the log file but not showing it in console idk.
0
2
Put message multiplier
For the Client/Server Console. If the exact same message is displayed just put a X2, X3, X4 depending on the number of times it was printed, to avoid flooding the console (Problem is that you need to change how stuff is logged in the log file, maybe wait for the next message to log the old one in the log file)
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