Currently, pawn:StopAnimation ignores the blend out time on the animation run by pawn:PlayAnimation which has just been stopped It would be great to A: Not ignore it by default and use the value passed in PlayAnimation as blend out time, and add a ignore_blend parameter to the method or B: Not ignore it by default and use the value passed in PlayAnimation as blend out time, and add an optionnal blend_out_time parameter to the method that will override this value (<= 0 to disable blend)