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Please add as much as context, details and use cases as possible!
This is important so we can prioritize it correctly and make the best design decisions based on your real needs!
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Menus & UI (49)
Loading Screen (4)
Settings (12)
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Design & Art (2)
Game Feature (120)
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VOIP Sound Attenuation customization
Ability to modify the Sound Attenuation settings of the local voice chat (like Occlusion/Low pass filter frequency/etc...)
0
7
Foot IK
Having foot IK handled by the default character anim BP could be a very cool looking addition
1
·
planned
11
Breakable Entities (Unreal Chaos Destruction)
Integrate breakable entities using Unreal Chaos
1
·
planned
20
Automatic culling far entities
For performance reasons, do not load or calculate far entities
2
·
planned
11
New Vehicle Type: Airplane
1
·
planned
19
Enable Audio Gameplay Volume Plugins
Enabling Audio Gameplay Volumes would help us create different sound effects based on the location on the map (such as reverb, attenuation, more occlusion etc.).
0
4
Add "Fake Loading Delay" to settings
In the "Debug" settings tab, and similar to "Fake Packet Loss", but this option would add extra delay to the time it takes to load/join a server. Usefull to debug loading screens.
1
·
planned
3
Disable auto join after Loading Screen
From issue: https://github.com/nanos-world/issues/issues/207
1
·
planned
3
Make CharacterSimple to react to collisions
From https://github.com/nanos-world/issues/issues/889
0
2
Persist PlayAnimation with loop_indefinitely (when Player connects after it was called)
From https://github.com/nanos-world/issues/issues/987
0
1
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