Characters sync
complete
Voltaism
The current one is pretty rough when a player have bad internet.
I would recommend to make a MoveTo (without path finding just straight forward to the new synced point) on all clients that don’t have the authority, the speed and animation would be based on speed multiplier and char state (swimming/fly/walk) character would go as fast as it can. When switching authority owner the character would interpolate the old way to avoid issues but the player will still be delayed for the other players.
Don’t do that when the character is on an object with physics enabled
SyedMuhammad
complete
Our character sync implementation has been through several improvements since then, it even got extrapolation based on the velocity, to compensate such lag or bad connection
Voltaism
No, it’s because ayano has bad internet and I see zombies teleporting everywhere
SyedMuhammad
is it because of this? https://github.com/nanos-world/issues/issues/745