Move `GetBoneTransform` from Character to Base Pawn class
complete
SyedMuhammad
complete
Nogitsu
If I'm not wrong that won't be possible
From my small AnimBP knowledge, the bones transform goes in it
You may have to make you own implementation of it
T
Timmy
Nogitsu Can't it be retrieved from the SK instead of the AnimBP?
NegativeName
Timmy
GetSocketTransform
probably also work for bonesT
Timmy
NegativeName Nice!