[Pawn] `StopAnimation` blend out
T
Timmy
Currently,
pawn:StopAnimation
ignores the blend out time on the animation run by pawn:PlayAnimation
which has just been stoppedIt would be great to
A: Not ignore it by default and use the value passed in
PlayAnimation
as blend out time, and add a ignore_blend
parameter to the methodor
B: Not ignore it by default and use the value passed in
PlayAnimation
as blend out time, and add an optionnal blend_out_time
parameter to the method that will override this value (<= 0
to disable blend)