Currently,
pawn:StopAnimation
ignores the blend out time on the animation run by
pawn:PlayAnimation
which has just been stopped
It would be great to
A: Not ignore it by default and use the value passed in
PlayAnimation
as blend out time, and add a
ignore_blend
parameter to the method
or
B: Not ignore it by default and use the value passed in
PlayAnimation
as blend out time, and add an optionnal
blend_out_time
parameter to the method that will override this value (<=
0
to disable blend)