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Please add as much as context, details and use cases as possible!
This is important so we can prioritize it correctly and make the best design decisions based on your real needs!
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Menus & UI (49)
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Foot IK
Having foot IK handled by the default character anim BP could be a very cool looking addition
1
·
planned
9
`+connect` launch option support
Add a launch option to directly join a server after starting the client ("+connect" for instance?)
1
·
planned
5
Add "Fake Loading Delay" to settings
In the "Debug" settings tab, and similar to "Fake Packet Loss", but this option would add extra delay to the time it takes to load/join a server. Usefull to debug loading screens.
1
·
planned
3
Disable auto join after Loading Screen
From issue: https://github.com/nanos-world/issues/issues/207
1
·
planned
3
Add slot in skeletal mesh tag (CharacterSimple)
Adding the slot we define in the SkeletalMesh components tag would help a lot working with child skeletal mesh in blueprint/animbp
5
·
planned
4
Automatic culling far entities
For performance reasons, do not load or calculate far entities
2
·
planned
10
Option to make the character not orient his rotation according to the movement
API Design: character:SetOrientRotationToMovement(bOrient) A good example is the aim state: https://streamable.com/x2r2e5
3
·
planned
8
Add Breathing System for Characters
So they drown under water
3
·
planned
9
Breakable Entities (Unreal Chaos Destruction)
Integrate breakable entities using Unreal Chaos
1
·
planned
19
New Vehicle Type: Airplane
1
·
planned
18
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