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Game Ideas
Please add as much as context, details and use cases as possible!
This is important so we can prioritize it correctly and make the best design decisions based on your real needs!
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Menus & UI (49)
Loading Screen (4)
Settings (12)
New Game (6)
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Server (24)
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Vault (16)
Design & Art (2)
Game Feature (120)
Gameplay Change (7)
Scripting Feature (427)
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New Entity (15)
API Change (50)
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Docs (3)
Foot IK
Having foot IK handled by the default character anim BP could be a very cool looking addition
1
·
planned
11
Breakable Entities (Unreal Chaos Destruction)
Integrate breakable entities using Unreal Chaos
1
·
planned
20
Automatic culling far entities
For performance reasons, do not load or calculate far entities
2
·
planned
11
New Vehicle Type: Airplane
1
·
planned
19
Add "Fake Loading Delay" to settings
In the "Debug" settings tab, and similar to "Fake Packet Loss", but this option would add extra delay to the time it takes to load/join a server. Usefull to debug loading screens.
1
·
planned
3
Disable auto join after Loading Screen
From issue: https://github.com/nanos-world/issues/issues/207
1
·
planned
3
Option to make the character not orient his rotation according to the movement
API Design: character:SetOrientRotationToMovement(bOrient) A good example is the aim state: https://streamable.com/x2r2e5
3
·
planned
8
Add Breathing System for Characters
So they drown under water
3
·
planned
9
Added proper offline mode
Fix some bugs and make it official
1
·
planned
9
Vehicle AI
Allow Vehicles to use Path Finding and auto drive.
2
·
planned
17
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