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Game Ideas
Please add as much as context, details and use cases as possible!
This is important so we can prioritize it correctly and make the best design decisions based on your real needs!
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Menus & UI (48)
Loading Screen (3)
Settings (12)
New Game (6)
Find Servers (0)
Server (22)
CLI (0)
Console (5)
Vault (16)
Design & Art (2)
Game Feature (109)
Gameplay Change (7)
Scripting Feature (392)
Third Party Integration (24)
New Entity (15)
API Change (46)
WebUI (4)
Websites (6)
Store (2)
Landing Page (0)
Docs (3)
Add a function to disable the character's head that turns depending on the camera rotation
1
·
planned
12
[Trace] Add `ImpactPoint` in return value
Return an accurate impact point for traces that aren't just simple lines (boxes, capsules, spheres)
1
·
planned
2
Collision event
That would be great to have a new event for detecting when collision occurs between Actors. As discussed something like this: myEntity:Subscribe("Collision", function(ortherEntity, ...) end) You mentioned it might be problematic if its enabled by default on everything so we suggested the event should be opt-int with something like entity:EnableCollisionEvent()
1
·
planned
18
[CharacterSimple] Add Set[/Get]MassScale
API Design: my_charactersimple:SetMassScale( sBoneName, fMassScale)
1
·
planned
8
[Character] Animation[Begin/End]Notify `anim_path` and `duration` arguments
When triggering these events it would be nice to also know the path of the animation the notify is from, and it's duration in milliseconds if it's triggered for a montage notify window (at least in the "Begin" event)
8
·
planned
2
[CharacterSimple] Add Notify events
AnimationBeginNotify & AnimationEndNotify
1
·
planned
3
VSCode Official Extension
Official VSCode Extension to faster the scripting development.
5
·
planned
29
(Melee) Option to play the animation list in the order
Instead of having the animation list played randomly, play it in the order And a function to get the current anim path or index: melee:GetCurrentAnimation()
2
·
planned
8
Allow Billboard to spawn on Server Side
1
·
planned
8
Add Client.OpenURL(url)
Client.OpenURL(url) Open an URL on the default browser of the Client
6
·
planned
14
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