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Please add as much as context, details and use cases as possible!
This is important so we can prioritize it correctly and make the best design decisions based on your real needs!
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Menus & UI (49)
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Design & Art (2)
Game Feature (120)
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Scripting Feature (427)
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Docs (3)
SkeletalMesh class
https://github.com/nanos-world/issues/issues/541
1
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Scripting Feature
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planned
19
VSCode Official Extension
Official VSCode Extension to faster the scripting development.
5
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Scripting Feature
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planned
33
[BaseActor] Add `SetHiddenInSceneCapture`
1
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Scripting Feature
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planned
2
[Blueprint] Convert asset references to soft object refs
For example, passing nanos-world::SM_Cube to :CallBlueprintEvent would convert it into an object soft reference
1
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Scripting Feature
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planned
5
Collision event
That would be great to have a new event for detecting when collision occurs between Actors. As discussed something like this: myEntity:Subscribe("Collision", function(ortherEntity, ...) end) You mentioned it might be problematic if its enabled by default on everything so we suggested the event should be opt-int with something like entity:EnableCollisionEvent()
1
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Scripting Feature
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planned
20
[Client] Add `PostTick` event
Add a clientside event that is called after the final tick phase
1
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Scripting Feature
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planned
2
Add Client.OpenURL(url)
Client.OpenURL(url) Open an URL on the default browser of the Client
6
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Scripting Feature
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planned
15
Add a function to disable the character's head that turns depending on the camera rotation
1
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Scripting Feature
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planned
12
[CharacterSimple] Add Set[/Get]MassScale
API Design: my_charactersimple:SetMassScale( sBoneName, fMassScale)
5
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Scripting Feature
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planned
8
(Melee) Option to play the animation list in the order
Instead of having the animation list played randomly, play it in the order And a function to get the current anim path or index: melee:GetCurrentAnimation()
2
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Scripting Feature
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planned
8
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