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Game Ideas
Please add as much as context, details and use cases as possible!
This is important so we can prioritize it correctly and make the best design decisions based on your real needs!
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Docs (3)
Allow modifying texture for existing Static Meshes from the map
2
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complete
1
Multi-channel VOIP
This would be useful for roleplay gamemodes where players use radios or make phone calls but can still hear people around them There should be a way to set a channel as spatial on a specific player, so people who are not in that channel can still hear it nearby, like a phone on speaker
2
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complete
9
Make the native Drag & Drop work in-game
Currently works in browser but not in-game
7
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complete
3
Add reason for closing connection when returning false on server event "PlayerConnect"
Currently, returning false on the event only return the text "server has closed the connection, you have been kicked!"
16
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complete
8
Add `Player` "VOIPChannelChanged" event
API design: Player.Subscribe("VOIPChannelChanged", function(p, iOld, iNew) end)
1
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complete
4
[Server/Client static classes] add `.GetLogLevel` function
Returns client or server log level, would be usefull to mark scripting prints as normal/debug/verbose based on the native configuration It would be easier to avoid polluting the console when not needed. Of course, it's possible to do without it, but I have the feeling that this would duplicate something that already exists, but which is not yet exploited by scripting.
4
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complete
3
[SceneCapture] Add `CaptureScene` function
This would be really useful for cases where the scene needs to be recaptured at specific moments
3
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complete
3
[CharacterSimple] Add "OnMovementModeChanged" / "OnLanded" / "OnJumped" / "OnStartCrouch", "OnEndCrouch" events
API Design: ("OnLanded", function( tHitResult ) end) ("OnMovementModeChanged", function( iPrevMovementMode, iNewMovementMode ) end) ("OnJumped", function() end) ("OnStartCrouch", function() end) ("OnEndCrouch", function() end)
3
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complete
9
[CharacterSimple] Add BindAnimationBlueprintEventDispatcher
Similar to Blueprint:BindBlueprintEventDispatcher , but on CharacterSimple class. This feature would significantly enhance the flexibility of the CharacterSimple class by allowing it to listen to it's AnimBP custom events on the Lua side. It would simplify communication between UE and Lua scripts, and eliminate the need for wobbly workarounds
3
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complete
6
[Events] `Events.UnsubscribeRemote`
Add a dedicated way to unsubscribe from remote events and keep the current Events.Unsubscribe only for local events Also add entity:UnsubscribeRemote
2
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complete
6
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